Speed-based text tweening doesn't account for rich text?
« on: December 02, 2015, 08:35:17 PM »
Hey, I was wondering if this is a known issue: it seems like the speed-based tweening for showing text uses the character count without taking into account invisible characters like <color>, <size>, etc. Is this true? And is there a way around it?

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Daniele

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Re: Speed-based text tweening doesn't account for rich text?
« Reply #1 on: December 02, 2015, 11:00:48 PM »
Damn, you're right! No, this is not a known bug, but a new one I hadn't realized. Gonna try to fix it tomorrow, if I find the time.

Re: Speed-based text tweening doesn't account for rich text?
« Reply #2 on: December 05, 2015, 05:00:57 AM »
Great! Should I just check the Github source for the changes? When would I get a new DLL?

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Daniele

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Re: Speed-based text tweening doesn't account for rich text?
« Reply #3 on: December 05, 2015, 10:13:17 AM »
As soon as I release a new DOTween version I announce it on the main Unity forum. Or you can check the "Check Update" button inside DOTween itself. But yes, seeing when I make new commits on github also helps, though sometimes I commit stuff but wait a while to release it officially (to make tests or add more stuff first).

Latest compiled and ready-made for setup version is always here.

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Daniele

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Re: Speed-based text tweening doesn't account for rich text?
« Reply #4 on: December 05, 2015, 10:33:23 AM »
Fixed :) I'm not releasing it officially yet because I want to add another thing first, but in the meantime I'm attaching it here.

Re: Speed-based text tweening doesn't account for rich text?
« Reply #5 on: December 08, 2015, 09:33:31 PM »
Thanks! I appreciate the quick turn-around time.