Demigiant Forum

Unity Assets => DOTween & DOTween Pro => Topic started by: clandestine on December 02, 2015, 08:35:17 PM

Title: Speed-based text tweening doesn't account for rich text?
Post by: clandestine on December 02, 2015, 08:35:17 PM
Hey, I was wondering if this is a known issue: it seems like the speed-based tweening for showing text uses the character count without taking into account invisible characters like <color>, <size>, etc. Is this true? And is there a way around it?
Title: Re: Speed-based text tweening doesn't account for rich text?
Post by: Daniele on December 02, 2015, 11:00:48 PM
Damn, you're right! No, this is not a known bug, but a new one I hadn't realized. Gonna try to fix it tomorrow, if I find the time.
Title: Re: Speed-based text tweening doesn't account for rich text?
Post by: clandestine on December 05, 2015, 05:00:57 AM
Great! Should I just check the Github source for the changes? When would I get a new DLL?
Title: Re: Speed-based text tweening doesn't account for rich text?
Post by: Daniele on December 05, 2015, 10:13:17 AM
As soon as I release a new DOTween version I announce it on the main Unity forum (http://forum.unity3d.com/threads/dotween-hotween-v2-a-unity-tween-engine.260692/). Or you can check the "Check Update" button inside DOTween itself. But yes, seeing when I make new commits on github also helps, though sometimes I commit stuff but wait a while to release it officially (to make tests or add more stuff first).

Latest compiled and ready-made for setup version is always here (http://dotween.demigiant.com/download.php).
Title: Re: Speed-based text tweening doesn't account for rich text?
Post by: Daniele on December 05, 2015, 10:33:23 AM
Fixed :) I'm not releasing it officially yet because I want to add another thing first, but in the meantime I'm attaching it here.
Title: Re: Speed-based text tweening doesn't account for rich text?
Post by: clandestine on December 08, 2015, 09:33:31 PM
Thanks! I appreciate the quick turn-around time.