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Speed-based text tweening doesn't account for rich text?
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Speed-based text tweening doesn't account for rich text?
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clandestine
5
Speed-based text tweening doesn't account for rich text?
«
on:
December 02, 2015, 08:35:17 PM »
Hey, I was wondering if this is a known issue: it seems like the speed-based tweening for showing text uses the character count without taking into account invisible characters like <color>, <size>, etc. Is this true? And is there a way around it?
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Daniele
Dr. Admin, I presume
378
Re: Speed-based text tweening doesn't account for rich text?
«
Reply #1 on:
December 02, 2015, 11:00:48 PM »
Damn, you're right! No, this is not a known bug, but a new one I hadn't realized. Gonna try to fix it tomorrow, if I find the time.
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DEMIGIANT
clandestine
5
Re: Speed-based text tweening doesn't account for rich text?
«
Reply #2 on:
December 05, 2015, 05:00:57 AM »
Great! Should I just check the Github source for the changes? When would I get a new DLL?
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Daniele
Dr. Admin, I presume
378
Re: Speed-based text tweening doesn't account for rich text?
«
Reply #3 on:
December 05, 2015, 10:13:17 AM »
As soon as I release a new DOTween version I announce it on
the main Unity forum
. Or you can check the "Check Update" button inside DOTween itself. But yes, seeing when I make new commits on github also helps, though sometimes I commit stuff but wait a while to release it officially (to make tests or add more stuff first).
Latest compiled and ready-made for setup version is always
here
.
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Daniele
Dr. Admin, I presume
378
Re: Speed-based text tweening doesn't account for rich text?
«
Reply #4 on:
December 05, 2015, 10:33:23 AM »
Fixed
I'm not releasing it officially yet because I want to add another thing first, but in the meantime I'm attaching it here.
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DEMIGIANT
clandestine
5
Re: Speed-based text tweening doesn't account for rich text?
«
Reply #5 on:
December 08, 2015, 09:33:31 PM »
Thanks! I appreciate the quick turn-around time.
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