Hello,
I have a tween which is pausing itself automatically. Is there some reason why a tween would do that?
Setup:
I have one object doing a DOMove to another object's position. I added an OnUpdate delegate so that it will keep updating the end goal position until it reaches the target (for if the target is moving). I also set these tweens to be speed based.
The other object is doing a DOMove to an arbitrary position.
Both objects start in the same location. When the tweens start, the leading object moves to its location fine, but the following object only moves a short distance, but then pauses itself.
I would expect no matter what, I would get an OnComplete or OnKill for both of the tweens I started. But right now the leading object completes, but the following object pauses itself at some point and never finishes.
Any info or suggestions would be appreciated. Using version 1.1.135.