Good morning, team!
When I run a scene as a standalone scene, the timings of everything play out perfectly. However, when I start that scene from a different scene (SceneManager.LoadScene), the timings are just a little... off. Some of my animations are playing too soon, and at least one is playing too late. Not by a lot, they're off by a second or so at most, but that's enough to cause the finished result to look wonky.
Any ideas how I can start to address this?