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DOTween & DOTween Pro / How would you setup a method to receive settings and then setup the DOTween ?
« on: April 19, 2016, 07:15:00 AM »
So i am trying to figure out how i can pass parameters to my method which then creates a tween from it.
I am unsure how people are doing it - and have not really seen many in depth examples for this. My current method is like this:
I assume a hash table is not the smartest way to approach this, and i can see this is going to get even more unmanageable when i add callbacks of which also have parameters. I am confused how for example i would pass an ease type say Quad ease in-out or callbacks with parameters to go with them.
I call my method like this:
Has any one got any advice on how i should setup my method to be more flexible like this?
I am unsure how people are doing it - and have not really seen many in depth examples for this. My current method is like this:
Code: [Select]
public void SetTarget(Hashtable ht){
if(ht.ContainsKey("duration") == false){
ht.Add("duration",2.0f);
}
if(ht.ContainsKey("ease") == false){
ht.Add("ease","linear");
}
DOTween.To(()=> transform.position, x=> transform.position = x, (Vector3)ht["target"], (float)ht["duration"]).SetEase((Ease)ht["ease"]);
}
I assume a hash table is not the smartest way to approach this, and i can see this is going to get even more unmanageable when i add callbacks of which also have parameters. I am confused how for example i would pass an ease type say Quad ease in-out or callbacks with parameters to go with them.
I call my method like this:
Code: [Select]
void eventTriggered(){
Hashtable param = new Hashtable();
param.Add("target",target);
param.Add("ease","QuadEaseInOut");
cameraHandler.SetTarget(param);
}
Has any one got any advice on how i should setup my method to be more flexible like this?