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Messages - clandestine

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1
No worries :)

We ended up developing an internal solution to this using http://docs.unity3d.com/ScriptReference/TextGenerator.GetPreferredWidth.html. We pre-calculate linebreak positions and then feed that to DOTween, and it all works out.

Thanks!

2
Hi, I have another question about the text reveal tweening.

When a text field that wraps is tweened, it will start revealing characters for a word on the incorrect line, then snap the word to the next line when it gets too long. I understand that this is probably happening because the characters are appended one by one to the field, but it creates a very disjointed and distracting effect:



Would it be possible to account for this in the text tweening?

Thanks!

3
Thanks! I appreciate the quick turn-around time.

4
Great! Should I just check the Github source for the changes? When would I get a new DLL?

5
Hey, I was wondering if this is a known issue: it seems like the speed-based tweening for showing text uses the character count without taking into account invisible characters like <color>, <size>, etc. Is this true? And is there a way around it?

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