Time Scale issues
« on: July 16, 2015, 02:05:41 AM »

Ok so I am having a little bit of an issue here. I have a loading screeen that changed the time scale to 0 while it loads up the objects and then changes it back to 1 once the level loads up. For some reason everything works as it should in the unity program but when I compile and run onto the device all other aspects of the game work accept for DOTween. I have tried messing with the .setupdate(true) and many other things and it still doesn't work on my android device. Any clue to what might be causing this? Does the android device have a different time scale or something? Any Advice would be greatly appreciated.




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Re: Time Scale issues
« Reply #1 on: August 04, 2015, 05:43:39 PM »
Hello and sorry for the late answer,

This might be a Unity bug with Android build, where Time.realtimeSinceStartup gets messed up if you start with a timeScale of 0. Can you make sure that the first time your app is loading you don't set the time to 0, but only on subsequent loading screens?