Thanks,
It works great. I have another question. I just noticed that there is a DOLocalJump in the transform Documentation. Is this the same as useing the "setRelative" for DOJump that you just added.
I will be sure to give you outstanding reviews on the ASSET STORE.
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New Question:
I have purchased another asset from the asset store and I am changing out some of there Player code with DOTween.
They have a line of code for movement if the up arrow is pressed(below):
targetPosition = thisTransform.position + new Vector3(1, 1, 0);
I added your DOJump code(below):
thisTransform.DOJump(new Vector3(1,1,0),2, 1, 0.5f, false).SetRelative();
Is there a way I can define the "targetPosition" to = the new DOJump code. Such as (this does not work but explains what I am trying to do):
targetPosition = thisTransform.DOJump(new Vector3(1,1,0),2, 1, 0.5f, false).SetRelative();
Thanks in advance.