DOPath path points affected by DOScale?
« on: March 04, 2016, 09:00:05 PM »
Hey guys,

I've got a some objects in my game that follow a path from near the top of the screen, to near the bottom of the screen.
I'm noticing that the object are not ending up anywhere near where they are supposed to go if I have my line for DOScale in the script.

Basically, I start the objects along their path at their starting scale. Then after the path has been initiated, I use a call to DOScale on the object to make sure that it is double the size that it started at when it gets to the end of the path.

Is this normal behavior? Is there a way to prevent it from scaling the path's waypoints when scaling the object's transform after starting the object along its path??

Re: DOPath path points affected by DOScale?
« Reply #1 on: March 04, 2016, 09:44:56 PM »
Oh I feel dumb now.. sorry guys! This issue was actually due to a call to MoveX that I overlooked!!