DoPath + rotate
« on: October 26, 2015, 07:48:12 PM »

trying to rotate object on one axis while object is flowing on the path nicely (it rotates on the path trajectory). What I want to do is roll the object when it turns left / right (tilt is unity word i think). Is taht possible? Adding DoAnimation does not produce any movement at all, just like ignored.


Re: DoPath + rotate
« Reply #1 on: October 31, 2015, 08:19:57 PM »
Can it be done or I am doing something wrong?

Re: DoPath + rotate
« Reply #2 on: November 10, 2015, 11:26:31 PM »
I would love to know the answer to this as well.