Hi,
I checked your package and now I see the issue. I didn't realize you were using a path with a UGUI object. Local paths don't work there because UGUI objects actually use anchorPositions instead of positions. Also, it's definitely not recommended to use paths with UGUI, since paths require to move a transform (contrary to simple Move tweens that use anchorPositions), and that is a very heavy operation for Unity (because each time you move a UGUI transform, Unity needs to reorganize tons of UGUI variables and data).
Do you think you could use a non-UGUI Sprite instead? Otherwise, I'll see if I can implement a path system that uses anchorPositions, but it might take a while.