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DOTween & DOTween Pro / Ignore Z-Position in Moving Tweens
« on: April 28, 2016, 12:54:01 AM »
Hello,
We use DOTWeen for 2D game, and all the positioning based on the coordinates X, Y (Transform.position / localposition).
Z coordinate we use to sort of drawing sprites.
Is it possible to ignore Z coordinate in absolutely all animations (Moving Tweens, not relative)?
Otherwise, all our logic breaks down.
Thank you for your help!
We use DOTWeen for 2D game, and all the positioning based on the coordinates X, Y (Transform.position / localposition).
Z coordinate we use to sort of drawing sprites.
Is it possible to ignore Z coordinate in absolutely all animations (Moving Tweens, not relative)?
Otherwise, all our logic breaks down.
Thank you for your help!