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Messages - gamedevse

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1
Awesome. Thank you so much! It's looking really nice now.

2
Also, I'm not entirely sure what happened or if I did something wrong, but when I imported the attachment, I am no longer able to use DOFade on my text.

3
You're correct - I am using a rigidbody. Thanks again! Looking forward to seeing how it turns out.

4
Awesome. Thanks! I have it jumping to a higher platform. The only issue now is that when I increase the jump time, the jump becomes really choppy. I either get a jump that is too fast or a jump that doesn't work properly.


Thanks for responding so quickly and helping me out with this!

5
I posted this question on Unity Q&A before realizing there was a forum here.

I was using AddForce for my character's jumps, but someone recommended I use DOTween instead. I can get DOJump to work pretty well when two platforms are on the same y axis, but what I want is for my character to jump from a lower platform to a higher platform.

I tried making a Vector3 (nextPlatform) with the x value of the character when it's on the platform, a y value higher than the platform, and a z value of zero (since it's 2D):

       transform.DOJump(nextPlatform, 1, 0.3F, false);

The character doesn't land on the platform when the platform is raised, but when I move the same platform down, it lands just fine. How can I get the character to jump up to a higher platform?

(On a side note, I wasn't sure if I should use .SetEase possibly as well.)


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