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Messages - RunJumpFall

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DOTween & DOTween Pro / Re: DoTween Path issue with NGUI Sprites
« on: March 30, 2016, 08:21:14 AM »
Thanks Daniele,

I decided to avoid using NGUI sprites just for the sake of consistency.

Regards

2
Thanks Daniele that was extremely helpful  :)

3
I am not quite sure I understand but how do I tell the object to tween to a certain n the waypoint path drawn via the editor.

Please check attached image for a better representation..

4
DOTween & DOTween Pro / Tweening to a certain waypoint in a Path Tween
« on: March 27, 2016, 08:04:30 PM »
Hi,

Is it possible to tween an object to a certain waypoint path.
In other words, assume I have a path with 10 waypoints, can I tween an object to waypoint 5 and then continue the tween after a certain event ?

Thanks

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DOTween & DOTween Pro / DoTween Path issue with NGUI Sprites
« on: March 25, 2016, 11:11:15 PM »
Hello everyone,

A new DoTween Pro user here and so far the tool has been a charm to work with.

I am facing a strange bug with applying the Path Animator with NGUI sprites.

When I run my 2D based project, the sprite rotates to 90 degrees on the Y-axis this making it invisible as it can no longer be seen.

I have tried locking the rotation but to no avail.

NB: Unity based Sprites work perfectly well.

Has anyone encountered this strange bug ?

Thanks

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