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Messages - Culzean

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DOTween & DOTween Pro / DOTween Pro with WebGL build error
« on: September 07, 2015, 09:59:39 PM »
I'm enjoying working with DOTween but have found that it does not work with the current WebGL preview builds. Is there any plans for DOTween to support WebGL? I created an empty project and imported DOTween and attempted to build to WebGL, here's the error if that means much. Would be great to have this plugin supported with this build platform.

Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (UnityEditor.Utils.Program p)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()

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DOTween & DOTween Pro / Check progress of an active tween
« on: July 05, 2015, 06:22:34 PM »
I am trying to use .DOGoto(progress, play) and carrying on playing, but I can't find a way to check the progress of an active tween. Is there something I'm missing?

3
DOTween & DOTween Pro / Re: Cancel or reset DOTweenAnimation by id
« on: July 03, 2015, 01:19:12 PM »
That was simple, doh. Didn't release that I could use the static methods for the tweenAnimation component. Thanks!

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DOTween & DOTween Pro / Cancel or reset DOTweenAnimation by id
« on: July 02, 2015, 06:32:12 PM »
I'm trying to control several TweenAnimation using the component system, but on starting one tween I want to make the other is cancelled. the behaviour as it stands seems have each tween complete. Does anyone have any more experience of this this?
Is there a way to talk to the Tweens by ids in more detail?

Thanks.

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