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Topics - hexagonius

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DOTween & DOTween Pro / ArgumentNullException: Argument cannot be null
« on: August 03, 2016, 12:41:52 PM »
Hey there,

I received this error this morning and have no idea how it occurred in the first place. Yesterday all worked in Unity, this morning it started with that error right away. I did a complete git clone, have updated DoTween to the latest version to no avail. Then the error disappeared for some unknown reason, but now it is back again. My colleagues run the exact same repository without any problems.

This is the error log (which appears when Pause/ Playing the game):
ArgumentNullException: Argument cannot be null.
Parameter name: input
System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement, Int32 count, Int32 startat)
System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement)
System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement, RegexOptions options)
System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement)
DG.Tweening.Plugins.StringPlugin.SetChangeValue (DG.Tweening.Core.TweenerCore`3 t) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Plugins/StringPlugin.cs:57)
DG.Tweening.Tweener.DoStartup[String,String,StringOptions] (DG.Tweening.Core.TweenerCore`3 t) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Tweener.cs:141)
DG.Tweening.Core.TweenerCore`3[System.String,System.String,DG.Tweening.Plugins.Options.StringOptions].Startup () (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:165)
DG.Tweening.Core.TweenManager.Update (UpdateType updateType, Single deltaTime, Single independentTime) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:372)
DG.Tweening.Core.DOTweenComponent.Update () (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:50)

What I am trying to do is to transition one sequence with an infinite color yoyo (blinking icon) into another with different color and speed. How can this be done smoothly? Is it possible to tween upon values used by other tweens? Or directly upon sequences? Similar to weighting animations.

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