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DOTween & DOTween Pro / can't tween value on script
« on: February 01, 2016, 09:46:10 PM »
HI
I have a camera FX script with a few public variables.
I call these from a different gameObject, and make a (working) connection as I can enable / disable the component. Thus knowing it has a good reference.
However. When I try to tween the float value 'intensity" on the script it does not tween.
other tweens in the same script does work.
for example a text tween: GM.ScoreText.DOText ("Score_" + GM.currentScore, 2f, false, ScrambleMode.None, null);
This tween however does not work.
Thanks for your insight.
I have a camera FX script with a few public variables.
I call these from a different gameObject, and make a (working) connection as I can enable / disable the component. Thus knowing it has a good reference.
However. When I try to tween the float value 'intensity" on the script it does not tween.
other tweens in the same script does work.
for example a text tween: GM.ScoreText.DOText ("Score_" + GM.currentScore, 2f, false, ScrambleMode.None, null);
This tween however does not work.
Code: [Select]
WaterEffectScript WaterFX;
void Start(){
WaterFX.enabled = false;
WaterFX.Intensity = 0.66f;
WaterFX = Camera.main.GetComponent<WaterEffectScript>();
}
public void OnTriggerEnter2D(Collider2D other){
if (other.gameObject.tag == "Player") {
WaterFX.enable = true; //works
GM.ScoreText.DOText ("Score_" + GM.currentScore, 2f, false, ScrambleMode.None, null);//works
DOTween.To (() => WaterFX.Intensity, x => WaterFX.Intensity = x, 0,2f).OnComplete(DisableFX); //doesn't tween
}
}
Thanks for your insight.