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Messages - kurasu1415

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I was wondering what the best way to constantly update a tween would be. For example, I want to tween a space-ships rotation based on user input which can constantly change.

I'm not sure if DOTween would end up creating a ton of tweens for the same value, or if it would just overwrite the previous tween, but I figured it might be acceptable to just call transform.DoRotate() every frame.

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DOTween & DOTween Pro / Re: Tween rotation around point or object?
« on: April 20, 2015, 01:22:08 AM »
Thanks, I really appreciate it.

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DOTween & DOTween Pro / Tween rotation around point or object?
« on: April 20, 2015, 12:50:58 AM »
Does DOTween have the ability to tween an objects position and rotation around a point or object.

Unity already has Transform.RotateAround which allows you to rotate around an object, but I wasn't able to find a way to smoothly rotate around an object, so I was hoping HOTween could fill that gap.

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