Chaining dotweenpaths
« on: March 04, 2016, 05:58:27 AM »
Hi there,

I need to perform the following, and I'm looking for guidance on how to go about it.

My game relies on a camera that flies on a path, which I'm using a dotweenpath component for. However, I want to do this:

1) Fly along first dotweenpath
2) At an undefined point in the game (when an objective is complete), I want to break from that path and tween to a defined waypoint
3) once at that waypoint, I want to then start flying on a new path that's also defined by a dotweenpath in the editor.

What's the best way to do this with dotween pro?