Does anyone have an example of the proper use of the DOGradientColor method? I tried using it on a material only to get the error:
Type `UnityEngine.Material' does not contain a definition for `DOGradientColor' and no extension method `DOGradientColor' of type `UnityEngine.Material' could be found (are you missing a using directive or an assembly reference?)
Am I wrong in thinking that I should be able to apply a gradient to a standard shader. The online doc doesn't say much about this.