Hi there
Another question
I was having trouble getting DOPunchPosition to work and found
this thread. Basically DOPunchPosition stores a series of Vector3 points when the tween is first created - so
technically it's relative, but only relative to the first time it runs.
This is ok for single tweens that are created on-the-fly, but this am I correct in thinking this rules out their use in reusable sequences? I have a couple of sequences that I recycle in a few places (all the other coordinates are relative) but I can't use DOPunchPosition because it jumps back to the spot where the sequence was first played.
SetRelative works so well for everything else I figured I'd ask if there's any way around this.
Cheers!