Hi there
Random question: Is it possible to use .Join on another .Join? I have a few events in a sequence that all need to fire at the same time, so I added a few tweens like this:
Sequence mySequence = DOTween.Sequence();
mySequence.Append(*something*);
mySequence.Join(*something joined*);
mySequence.Join(*something else joined*);
mySequence.Join(*something else joined*);
In the example I could obviously just use Insert(0), but poor examples aside: Is it possible to do this? I was experimenting in a project and getting some odd results when restarting the tween, like as if it was running them all sometimes but skipping over them others.
If this is perfectly valid then I'll go back and just check my tweens are working correctly, but if this is a known no-no then figured I'd ask
Cheers!