Hi.
I'm trying to work out how to access the Path once I have used a callback function. The new function won't have scope of the Tween created so I'd like to know how to access it. I would like to be able to set a waypoint dynamically to give a random look using the gotowaypoint function but obviously need a handle on the Tween first.
Your help is appreciated.
// taken from the supplied sample code
using UnityEngine;
using System.Collections;
using DG.Tweening;
public class Paths : MonoBehaviour
{
public Transform target;
public PathType pathType = PathType.CatmullRom;
Vector3[] waypoints = new[] {
new Vector3(-3.48f,-6.358611f,0f),
new Vector3(-3.02f,-6.14f,0f),
new Vector3(-2.348492f,-6.003549f,0f),
new Vector3(-1.919789f,-5.918438f,0f),
new Vector3(-1.533964f,-5.918437f,0f),
new Vector3(-1.276615f,-5.807039f,0f),
new Vector3(-0.7315713f,-5.847458f,0f),
new Vector3(-0.2636646f,-5.965012f,0f),
new Vector3(0.2385418f,-6.102207f,0f),
new Vector3(0.5094132f,-6.184325f,0f),
new Vector3(0.8023798f,-6.183298f,0f)
};
void Start()
{
Tween t = target.DOPath(waypoints, 4, pathType)
.SetOptions(true)
.SetLookAt(0.001f)
.SetId("supertween")
.OnWaypointChange(MyCallback);
t.SetEase(Ease.Linear).SetLoops(-1);
}
void MyCallback(int a) {
// how to access the Tween/Path in this function?
}