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pat

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Rotate a 2D rigidbody around in 90 steps
« on: June 18, 2016, 04:58:33 PM »
Dear all,
@Demigiant
 first thank you for this great tool!

Perhaps someone can help me with this.
I am trying to rotate a 2D rigidbody around in 90 steps. Every touch should rotate in 90.

In principal it is working like this:

public void OnTap()
{
   float angle = object.Angle;
   
   angle += 90.0f;

   rb2D.DORotate (angle, 1.3f);

   if (angle == 360)
      angle = 0;
   
   object.Angle = angle;
}


This working until 270. At 0 again, the sprite is rotating back in the other direction from 270 to 0 instead of a single step to the 360 (0).

 I can continue to increase the angle above 360 which works, but I don't want to get to type boundaries.

 Greetings
 Pat