Ignore Z-Position in Moving Tweens
« on: April 28, 2016, 12:54:01 AM »

We use DOTWeen for 2D game, and all the positioning based on the coordinates X, Y (Transform.position / localposition).
Z coordinate we use to sort of drawing sprites.

Is it possible to ignore Z coordinate in absolutely all animations (Moving Tweens, not relative)?
Otherwise, all our logic breaks down.

Thank you for your help!