What is the proper way to move dotween path in the runtime?
« on: March 11, 2016, 07:27:09 AM »
HI Guys,

I've been trying to use dotween and Simple Waypoint System. What I want to achieve is quite simple. I want to create a gameobject that follows a path and also moves.

the best analogy I can think of is a solar system. While the moon moves around the Earth. In this case the moon follows a dotween path. But the Earth is not stationary, it too moves around the sun. I also need the ability to change the path in the runtime so the object will follow the changed versions of the paths.

What is the best way to achieve this?