Hello, we are using DoTween on a project that has extremely long IL2CPP build times. Usually we use Mono builds to fix game bugs on iOS as it takes about a fifth of the time. However with DoTween imported we can no longer do this, it always causes the error:
Cross compilation job DOTween46.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/PlaybackEngines/iOSSupport/Tools/OSX/mono-xcompiler-wrapper.sh --aot=full,asmonly,nodebug,static,outfile="DOTween46.dll.s" "DOTween46.dll" current dir : /****/Temp/StagingArea/Data/Managed
result file exists: True. Timed out: False
stdout:
Mono Ahead of Time compiler - compiling assembly /Users/raymondbritton/Desktop/AJMobile_Trunk/Temp/StagingArea/Data/Managed/DOTween46.dll
Missing method DG.Tweening.DOTween::Shake(DOGetter`1<Vector3>,DOSetter`1<Vector3>,single,single,int,single,bool) in assembly /****/Temp/StagingArea/Data/Managed/DOTween.dll, referenced in assembly /****/Temp/StagingArea/Data/Managed/DOTween46.dll
The class <>c__DisplayClass20_0 could not be loaded, used in DOTween46, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
The class System.Enum could not be loaded, used in mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
The class UnityEngine.UI.Slider could not be loaded, used in UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Missing method set_value in assembly /Users/raymondbritton/Desktop/AJMobile_Trunk/Temp/StagingArea/Data/Managed/DOTween46.dll, type UnityEngine.UI.Slider
The class UnityEngine.UI.Text could not be loaded, used in UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Missing method set_text in assembly /Users/raymondbritton/Desktop/AJMobile_Trunk/Temp/StagingArea/Data/Managed/DOTween46.dll, type UnityEngine.UI.Text
stderr:
I realize this isn't a supported option, but if you could help in any way it would be much appreciated!