Recent Posts

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91
DOTween & DOTween Pro / Re: Tweening to a certain waypoint in a Path Tween
« Last post by Daniele on March 30, 2016, 12:03:55 PM »
:)
92
DOTween & DOTween Pro / BlendableRotateBy
« Last post by Caligari on March 30, 2016, 10:34:25 AM »
Love DOTween!

I've had occasion to try to use the DOBlendableRotateBy shortcut on Transforms, today. It doesn't seem to be doing a RotateBy - I was getting things rotating to 0 rather than not rotating at all, at least in some axes...

I know this is experimental at the moment, and I'm working on another solution for the time-being, but I was wondering what the plans are for the BlendabeRotateBy?

Keep up the excellent work on a great tool!
93
DOTween & DOTween Pro / Re: DoTween Path issue with NGUI Sprites
« Last post by RunJumpFall on March 30, 2016, 08:21:14 AM »
Thanks Daniele,

I decided to avoid using NGUI sprites just for the sake of consistency.

Regards
94
DOTween & DOTween Pro / Re: Tweening to a certain waypoint in a Path Tween
« Last post by RunJumpFall on March 30, 2016, 08:17:31 AM »
Thanks Daniele that was extremely helpful  :)
95
DOTween & DOTween Pro / Re: Tweening to a certain waypoint in a Path Tween
« Last post by Daniele on March 30, 2016, 02:44:59 AM »
For example you would do this:

Code: [Select]
Tween myPathTween;

void Start()
{
   // Get tween from DOTweenPath and attach callback
   myPathTween = this.GetComponent<DOTweenPath>().GetTween();
   myPathTween.OnWaypointChange(WPCallback);
}

void WPCallback(int waypointIndex)
{
   if (waypointIndex == 3) myPathTween.Pause();
}

// Call this method when you're ready to resume the tween
void ResumeTween()
{
   myPathTween.Play();
}
96
DOTween & DOTween Pro / Re: Textmesh pro DOText
« Last post by Daniele on March 30, 2016, 02:32:18 AM »
Hi,

Saw your issue on the forum but you solved it already. Glad about that.

In general, consider that DOTween Pro comes with a lot of packaged additional libraries (for TextMesh Pro, 2D Toolkit, and for each version of Unity that introduced something new and tweenable). The setup unpacks the right stuff based on your project and Unity version, and deletes the rest.

Cheers,
Daniele
97
DOTween & DOTween Pro / Re: Position flickering
« Last post by juaxix on March 29, 2016, 12:26:17 PM »
Hey Daniele, thanks for the tip!
Yes ,I know it's the same var, my error was supposing that if I change the globalPosition with the startPoint.y == endPoint.y == 0 it would not change in the interpolation, but Y is part of the animation computation as a field of position, so of course it's changing over time together with the localPosition tween XD
I feel dumb lol
Well, now i know what i can i do, separate in 2 tweens, for global x and,z positions with DoMoveX, DoMoveZ and do in the update of one of them the localPosition.Y changes :)
Thanks!
98
DOTween & DOTween Pro / Re: Textmesh pro DOText
« Last post by Raptcha911 on March 29, 2016, 11:24:21 AM »
Neva mind.. Found the solution.. I just needed to setup dotween through Tools->Setup Dotween ... If anyone has this issue, you can try setting up dotween first (Even if it was setup before).. And if it doesnt work, then reimporting the dotween package will solve it..
99
DOTween & DOTween Pro / Textmesh pro DOText
« Last post by Raptcha911 on March 29, 2016, 08:13:27 AM »
Hey,
I'm not new to dotween but I recently bought TextMesh pro and I'm not able to get the simple DOText() function to work with it.. coz that function is just not there..


Any ideas??
100
DOTween & DOTween Pro / Re: Animate object with moving endpoint
« Last post by jgodfrey on March 28, 2016, 07:15:15 PM »
Daniele,

I appreciate the input. I'm sure I'll be able to work out something satisfactory using your suggestions.
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