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Messages - Nooh

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1
DOTween & DOTween Pro / Re: Sequnce reach max problem
« on: October 09, 2015, 10:19:20 PM »
Sorry the problem not in DoTween

the problem was in loading screen plugin (Mad Level Manager )

its kill [DOTween] object in run time !!

i tell him dont kill [DOTween] object and the problem solved

thank you.

2
DOTween & DOTween Pro / Re: Sequnce reach max problem
« on: October 09, 2015, 09:57:19 PM »
Ooops !!

i do some mistake

i call tween when it disable

i remove all dotween code

the problem now is :

i put cube and add rotate tween to it
i add other scene
when i play game the cube rotate normaly in loop
when i go to other scene and back to 1st scene , the cube stop rotate !!!

3
DOTween & DOTween Pro / Re: Sequnce reach max problem
« on: October 09, 2015, 08:41:12 PM »
the exact green message in the log is :

DOTWEEN :: REPORT > Max overall simultaneous active Tweeners/Sequences: 5/0


and this warning also :

DOTWEEN :: Null Tween

and now error msg appear in the log :

in : DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(2000, 100);

i put this line in the start func in all scene , also no replay any mov or rotate or scale or path , just once before this msg !!

4
DOTween & DOTween Pro / Sequnce reach max problem
« on: October 09, 2015, 10:33:33 AM »
Hi

I'm using :

[Unity 5.2.0, DOTween Last ver and DoTween pro 0.9]

 In same project

My q is :
My game crash in iphone when the movment or rotate or scale or path finished tweening ! , some time if it don't crash it play tween once and dont replay in all other scene !! The debug talk about sequance reach MAX , how can i solve this and make movment or any tween work normaly without crash ??!!
Note : i using tween with attatch to prefabs not by cod , also can i remove free ver of DoTween folder from my project or its importent to pro to work ?

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