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Topics - Thenamelessone

Pages: [1]
1
DOTween & DOTween Pro / Text Animation Direction
« on: September 10, 2015, 09:33:35 PM »
I have two tweens.

One animates text in and another animates the text out.

I am trying to go with the top effect:

However, there is no option for tween direction? It will always animate the same direction: from the left.

How is this example done?

Thanks!

2
DOTween & DOTween Pro / Feature Request Dotween Pro
« on: September 04, 2015, 08:53:12 PM »
Hey!

Will there ever be a implementation for multi-editing multipe dotween animations on the same gameobject?

Also, will there ever be an implementation for a global delay and duration for multiple dotween animations on the same gameobject?

Thanks!

3
DOTween & DOTween Pro / Virtual Float
« on: August 25, 2015, 01:16:22 AM »
I am trying to tween the image effect: Chromatic Aberration in a sequence.

Code: [Select]
sequence.AppendDOVirtual.Float(0, aberrationRange, tweenDuration, UpdateTween);
sequence.Append(DOVirtual.Float(aberrationRange, -aberrationRange, tweenDuration, UpdateTween));
sequence.Append(DOVirtual.Float(-aberrationRange, 0, tweenDuration, UpdateTween));

private void UpdateTween(float value)
{
imageEffect.chromaticAberration = value;
}


The sequence doesn't play. I cannot figure out how to do this :(


Thanks!

(I love your asset! I can't wait to buy the pro when I have enough money :)

4
DOTween & DOTween Pro / From Rotation A To Rotation B
« on: August 20, 2015, 02:53:19 AM »
I cannot figure this out for the life of me!

All I want to do is be able to rotation from my current rotation to a new rotation.

  • Arrow is at rotation z of 0.
  • Rotate from 0 to 90.
  • Arrow is now at rotation 90.
  • Rotate from 90 to 270.
  • Arrow is now at rotation 270.
  • Rotate from 270 to 180.


This is my current code.

Code: [Select]
reachedCheckpointSpinTween = this.transform.DORotate(this.transform.eulerAngles, reachedCheckpointDuration).SetRelative(true);

reachedCheckpointSpinTween.ChangeEndValue(playerController.transform.eulerAngles, 0);
reachedCheckpointSpinTween.Play();


I got it so that it works rotating 3 directions, but one direction it just snaps too. Also it keeps starting from its original position and rotating to the rotation I want.


Thanks!


5
DOTween & DOTween Pro / Pause, Restart, Rewind not working
« on: June 30, 2015, 06:23:37 AM »
Code: [Select]
void Start()
{
startRot = this.transform.eulerAngles;

buttons = this.transform.GetComponentsInChildren<ButtonSwitch>();

StartCoroutine(StartTween());
}

private IEnumerator StartTween()
{

yield return new WaitForSeconds(startDelay);

tween = this.transform.DORotate(new Vector3(0, 0, incrementInterval * direction), rotateSpeed, RotateMode.Fast);
tween.SetEase(Ease.Linear);
tween.OnStepComplete(NodePaused);
tween.OnStart(NodeStart);
tween.SetRecyclable(false);

DOTween.Sequence()
.Append(tween)
.AppendInterval(incrementTime)
.SetLoops(-1, LoopType.Incremental);

tween.Pause();
}

The tween will not pause, rewind, or even restart.

What am I doing wrong?

Thanks!

6
DOTween & DOTween Pro / Incemental Timing
« on: June 29, 2015, 08:21:37 PM »
Hey!

Just wondering how do I control the pause when using incremental looptype. So say I am rotating 90 degrees each increment.

It takes 2 seconds to rotate 90 degrees. How do I say... pause 5 seconds then go to the next 90 degree increment.

Thanks!

Pages: [1]