Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Leetful

Pages: [1]
DOTween & DOTween Pro / Re: Tween overwriting
« on: March 31, 2016, 02:53:24 PM »
Thanks for the info.

Related question, is there a convenient way of updating an existing tween (either in-progress or after it's finished) with a new set of animation properties and re-running it without creating a new tween and having to pause/kill the last?

DOTween & DOTween Pro / Tween overwriting
« on: March 30, 2016, 03:21:41 PM »
Hi, question about overwriting tweens.

Wanted to confirm that tween 'overwriting' isn't a feature that already exists. For example, using scripts I've applied DOTWEEN to handle animation between different states of gameobjects (such as a mouse over/out). The problem is that applying an animation can come into conflict with those that are not yet complete -- so the previous animation has to be explicitly killed before applying the new one when it affects the same properties.

Is there a simple built-in way to combat this? My current less-than-ideal solution is using another layer of code above DOTWEEN to handle setting animations, which kills previous ones itself.

Pages: [1]