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Messages - hardcoder

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DOTween & DOTween Pro / Re: DOTween Pro Path camera support
« on: September 23, 2015, 05:38:48 PM »
Never mind 2nd request. I just realized I could just animate a game object on a 2nd path and tell original object to look at this target :)

Still in need of axis locking option but for now I added a separate component that resets local Z rotation to 0 in LateUpdate()

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DOTween & DOTween Pro / DOTween Pro Path camera support
« on: September 23, 2015, 05:28:46 PM »
Hi,

I just bought DOTween Pro and I am trying to animate camera over a path with it (flyby cam looking at map center). It is almost fine but unfortunately I have a problem: when camera follows a path, it gets rotated in all axis. I want my camera to have Orientation set to "Look At Position" but I would like to be able to lock rotation around local Z so that camera is always properly looking at target.

Also, smaller request: would it be possible to add "Look At Path" for Orientation setting? By that I mean that camera would follow 1 path but would look at corresponding point at another path. That would be perfect solution for cut-scenes etc.

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