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Messages - Bulwark Studios

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I will do that.

Thanks a lot!


I have a speed control in my game (0.5x, 1x, 2x 4x, ...).
I'm using the DOTween.timeScale to speed up or slow down all of my tweens. And it works like a charm.
But I also use tweens for my UI part which I want the timescale set to 1.

There is a best practice to do that ?

I found a workaround: I'm setting the timeScale for each tween in a LateUpdate. (Still have a problem with a DOTween.timeScale = 0f)
void LateUpdate() {
        tween.timeScale = 1f / DOTween.timeScale;

Maybe i'm missing something there is a better way to do that ?

Thanks a lot!

Pages: [1]