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Messages - rz_chorus

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1
Hey Daniele sorry to disturb but do you have any updates on the progress?

2
Oh sweet! Cant wait! The new upgrade will make your asset a must have for people who want to do path animations using UGUI

3
It would be really great if you could implement that system as my application is mainly GUI based and the path animation im doing and need to do more is on the GUI layer which is done entirely using UGUI.

4
No worries. Here is a package showing the problem. Do note that the object does not animate base on the path when switch to local movement.

5
I am trying to create a path animation using the path waypoint editor and make the movement local to a parented gameobject but it is not working. I cant use world position as my ui content is scaled depending on the screen size of a mobile device. I believe to get it working i just need to check "Local Movement" on Path Tween Options but it doesnt seem to work as when i play the animation the path just suddenly jumps somewhere else. Am i doing it wrongly?

edit: using v0.9.255

6
Wow sweet. Looking forward to it! And thank you for the very fast response didn't expect it to be implemented so fast ;D!

7
Can dotween pro already do this? It would be very beneficial to tweak an animation's parameters and see it in realtime especially when im working with my artists on getting the exact feel. It quite a pain to have to unplay, tweak, play again n go through the process of triggering the animation only to just modify for example the duration. I know i could probably just script it myself but then it defeats the purpose of me getting Pro and using the Animation component. (Other then the amazing path editor of course)

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