Hello Demigian,
In my scene I did this: placed an object (cube), added to it a script "Do Tween Path" and I wanted this path to be executed when the first person controller arrives to a collider. So I added an script to the object with the collider with the instruction: Dotween.Play("cube"), but that doesn't work, the tween doesn´t execute. Is it there a way to execute this path in such so simple way?. Do I need to add any instruction to find the id of the path or the id of the gameobject, or I cannot execute this path when something enters a collider (like if this -enter the collider- would work like a switch to execute/stop this object moving through the path?
Thank you very much!