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Messages - shawhu

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DOTween & DOTween Pro / How to delete a gameobject after completion?
« on: March 22, 2016, 09:24:23 AM »
List<GameObject> mylist=GetMyList();
foreach(var item in mylist){
  item.transform.DOMove (position, 2, false).OnComplete(()=>{Destroy(item.gameobject);})
}

This doesn't work. When items complete one by one, they will always delete the last item in the list.

2
HI Guys,

I've been trying to use dotween and Simple Waypoint System. What I want to achieve is quite simple. I want to create a gameobject that follows a path and also moves.

the best analogy I can think of is a solar system. While the moon moves around the Earth. In this case the moon follows a dotween path. But the Earth is not stationary, it too moves around the sun. I also need the ability to change the path in the runtime so the object will follow the changed versions of the paths.

What is the best way to achieve this?

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