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Messages - ProgVirus

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1
DOTween & DOTween Pro / Re: Changing Duration After Start
« on: February 01, 2016, 10:29:15 PM »
Thanks!

I was actually skimming through the documentation on my lunch break at work today, and had come across this -- feel like a total dolt for not seeing it earlier, but I believe you're spot on the mark.

:)  Thanks again!

2
DOTween & DOTween Pro / Changing Duration After Start
« on: February 01, 2016, 12:03:42 AM »
Just like the title says, I would like to try to change the duration of a tween after it starts.

I'm trying to accomplish a zoom out mechanic at one speed, and using the same tween have it zoom back to the original position at a slower rate.

Code: [Select]
            if (boost > 0.0f)
            {
                isForwardBoosting = true;
                forwardBoostTween.SetEase(forwardBoostEase)
                                 .PlayForward();
            }
            else if (transform.position.z > initialPositionZ)
            {
                forwardBoostTween.SetEase(forwardBoostEase)
                                 .PlayBackwards();
            }
            else
            {
                isForwardBoosting = false;
            }


I've already tried using ChangeValues, with a hard coded incredibly long new duration for testing, but nothing seems to happen.  I assume this is because the duration cannot be changed after it is started?

Any advice on a way to accomplish this would be great, thanks!

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