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DOTween & DOTween Pro / WebGL and Exceptions
« on: April 26, 2016, 12:26:32 PM »
Hello,
I'm building a game for WebGL and have some problem with DoTween.
Typically if you use code like this :
The app will crash if you set exception to "None" and it'll run if you set exception to "Explicitly Thrown".
I assume you use some try-catch to manage those case and as they are disable when exception is set to "None", that's why it crash ..
So, do you have a work around, or do we have to enable exception to use DoTween on WebGL ?
I'm building a game for WebGL and have some problem with DoTween.
Typically if you use code like this :
Code: [Select]
public class BaseButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
{
public void OnPointerDown(PointerEventData eventData)
{
transform.DOScale(1.05f, 0.25f).SetEase(Ease.OutQuad);
}
public void OnPointerUp(PointerEventData eventData)
{
transform.DOScale(1.0f, 0.25f).SetEase(Ease.OutQuad);
}
public void OnPointerClick(PointerEventData eventData)
{
SceneManager.LoadScene("TEST");
}
}
The app will crash if you set exception to "None" and it'll run if you set exception to "Explicitly Thrown".
I assume you use some try-catch to manage those case and as they are disable when exception is set to "None", that's why it crash ..
So, do you have a work around, or do we have to enable exception to use DoTween on WebGL ?