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DOTween & DOTween Pro / Re: Simultaneous tweening of separate axes' rotation
« on: August 09, 2015, 12:12:20 AM »
Ah yes, of course. Thank you!
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DOTween v1.0.750
DOTween Pro v0.9.290
Vector3 v = transform.rotation.eulerAngles;
transform.rotation = Quaternion.Euler (v.x, value, v.z);
obj.DORotate(Vector3.up, 0.5F);
obj.DORotate(Vector3.right, 1);