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Messages - habsi70

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1
DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 11, 2015, 10:07:20 AM »
Probuilder sets the GOs static on creation. I will have to watch this more closely.

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DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 10, 2015, 11:35:07 PM »
Hi Daniele,

yes, there is a hidden setting- its in the top right corner of the inspector :D:D:D:D Thanks for holding hands. I think I should go on holidays now - at least until my brain starts working again. And now I am hungry too ...

Thanks and greetings from Austria
Habsi

3
DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 10, 2015, 11:20:51 PM »
Ahhh, never do anything, when you are tired :D Yes, the objects are marked as static. Moving them with the transform tools only moves the colliders!

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DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 10, 2015, 09:26:37 PM »
Ah, yes. I transformed them only via Dotween. The transform Tools work as usual. Else there would be not posibility to reasonably use probuilder :)

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DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 10, 2015, 05:17:17 PM »
The problem is definitely on the probuilder side. While an Object ist editable in probuilder, Dotween rotation only rotates the colliders. This happened also when I moved or scaled (any transform, local and global) the Object.

There is a solution, probuilder provides functionality to remove all scripts. Then the object is no longer editable, but I can animate it with Dotween. It is an inconvenience and does not make Dotween or Probuilder any less valuable. Only the combination of them leads to a few more steps in the workflow: duplicate the probuilder model, merge/strip it of all probuilder scripts, animate. Only when you edit the original model, you have to do that again.

Greetings
Habsi

6
DOTween & DOTween Pro / Re: Infinite Rotation - only colliders rotating
« on: December 09, 2015, 10:35:22 AM »
Hi Daniel,

I recreated the Rotor with Unitys Primitives in parent Object. It seems that the problem is not Dotween, but Probuilder. A Probuilder Object has some additional Script Components. I can only assume that they somehow influence the tweens. The components cannot be easily removed, but I will look further into the issue and will post my findings.

Thank you for the prompt reply
Habsi

7
DOTween & DOTween Pro / Infinite Rotation - only colliders rotating
« on: December 08, 2015, 01:57:18 PM »
Hi,
I have a parent Object called Rotor containing a few children with colldiers. I attached a Dotween Component to Rotor and set it to Rotation. The rotation is infinite and 360 Degrees. I saved the object as a prefab. When pressing play only the colliders are rotating in Edit-View, Game-View is not moving.

I created the Objects with ProBuilder.

I have been using Dotween mostly in Code, but recently found the components very handy. Is there anything I have to set up differently when using Dotween as a component?


Greetings
Habsi


8
I am currently working on a Crossy Road Clone unsing DOTween. I did not like to set up animations for Jumping etc. and then triggering them. So far I am very happy with my solution. the only thing I had to optimize is collisions. I setup the Player-Collider as a trigger. When triggering a collision with certain tagged objects I kill the tween and start a new one which goes back to the last known position.

I think it works very well for tile-base movements.

Best regards
habsi

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