Demigiant Forum
Unity Assets => DOTween & DOTween Pro => Topic started by: cynicalwanderer on June 05, 2015, 12:06:08 AM
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Hi again,
I can see there's a SetLoops function available, but would it be possible to also have a GetLoops function added, or even just .Loops accessible in the code, to grab the property of Loops from the DOTweenAnimation component? I need something like this to be able to automate the distinction between one-off tweens and looping tweens when I parse through the TweensByTarget list, so that I'm only pausing/restarting the looping ones when I go back and forth between my menus.
Regards,
Shannon
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By the way I have now reworked my code to do this a different way to work around this, so it isn't important any more. But might still be a useful option to have for later.
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Hey Shannon,
Sorry for the delay, I was out of town. I added this to my todo list, and will add it as soon as I solve an issue I have with a new feature.
Cheers,
Daniele
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Voilą :) It's called simply Loops(), not GetLoops()
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Great, thanks for this.