Demigiant Forum

Unity Assets => DOTween & DOTween Pro => Topic started by: r_chevallier on January 25, 2016, 09:32:27 AM

Title: DOTween Pro
Post by: r_chevallier on January 25, 2016, 09:32:27 AM

I have yet to purchase DOTween Pro but I have a question on its functionality.

If a game object ,in my case a camera, is animated along a path can DOTween tell the camera to stop at the waypoints and wait for a certain event to happen before proceeding along the rest of the path? I have never used waypoints before.

Also the Simple WayPoint System asset(I don't have this asset yet) uses your DOTween code. Which asset, yours or Simple Waypoint System would be better for the camera on a path scenario?

Title: Re: DOTween Pro
Post by: Daniele on January 25, 2016, 01:34:40 PM

You have waypoint events when creating a path via code (using the free version of DOTween), but not when using the visual editor of DOTween Pro. You could add them at runtime, by getting the generated tween and adding the callbacks to it, but it requires coding.

All in all, I think SWS might be more suitable for what you wrote, since it's completely focused on paths (contrary to DOTween Pro which also focuses on animations). And I'm pretty sure it has a visual editor feature for waypoints callbacks (but ask Baroni, the author, first, just to be on the safe side).