Demigiant Forum
Unity Assets => DOTween & DOTween Pro => Topic started by: leni8ec on April 28, 2016, 12:54:01 AM
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Hello,
We use DOTWeen for 2D game, and all the positioning based on the coordinates X, Y (Transform.position / localposition).
Z coordinate we use to sort of drawing sprites.
Is it possible to ignore Z coordinate in absolutely all animations (Moving Tweens, not relative)?
Otherwise, all our logic breaks down.
Thank you for your help!