Demigiant Forum
		Unity Assets => DOTween & DOTween Pro => Topic started by: Culzean on July 02, 2015, 06:32:12 PM
		
			
			- 
				I'm trying to control several TweenAnimation using the component system, but on starting one tween I want to make the other is cancelled. the behaviour as it stands seems have each tween complete. Does anyone have any more experience of this this? 
 Is there a way to talk to the Tweens by ids in more detail?
 
 Thanks.
- 
				Hi,
 
 Once you set a tween's id (via SetId), every static control operation accepts it as a parameter. For example:
 // Pause all tweens with the given id
 DOTween.Pause(myId);
 // Kill all tweens with the given id
 DOTween.Kill(myId);
 // etc
- 
				That was simple, doh. Didn't release that I could use the static methods for the tweenAnimation component. Thanks!