Demigiant Forum
		Unity Assets => DOTween & DOTween Pro => Topic started by: editkid on August 08, 2015, 02:21:50 PM
		
			
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				Just ran into the following and wanted to check if it's intentional. The .OnPlay() callback doesn't seem to be called .OnRestart() of a Sequence.
 
 It works when you do .Rewind() and .Play(), however.
 
 DOTween v1.0.750
 DOTween Pro v0.9.290
 Cheers!
 Peter
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				Hi,
 
 Ouch, you found a bug. The update I'm attaching fixes it. Consider that it will now correctly call OnPlay only if you call Restart after the tween has completed (meaning the tween was in a paused state).
 
 Cheers!
 Daniele