Demigiant Forum

Unity Assets => DOTween & DOTween Pro => Topic started by: Nooh on October 09, 2015, 10:33:33 AM

Title: Sequnce reach max problem
Post by: Nooh on October 09, 2015, 10:33:33 AM
Hi

I'm using :

[Unity 5.2.0, DOTween Last ver and DoTween pro 0.9]

 In same project

My q is :
My game crash in iphone when the movment or rotate or scale or path finished tweening ! , some time if it don't crash it play tween once and dont replay in all other scene !! The debug talk about sequance reach MAX , how can i solve this and make movment or any tween work normaly without crash ??!!
Note : i using tween with attatch to prefabs not by cod , also can i remove free ver of DoTween folder from my project or its importent to pro to work ?
Title: Re: Sequnce reach max problem
Post by: Daniele on October 09, 2015, 01:19:10 PM
Hi,

You can increase the max number of tweens/sequences by calling DOTween.SetTweensCapacity (http://dotween.demigiant.com/documentation.php?api=SetTweensCapacity).

About the free version, you definitely need it because it's the core of DOTween Pro. But please check that you don't have multiple installs of the free/core version, because DOTween Pro already contains it in its install folders.
Title: Re: Sequnce reach max problem
Post by: Nooh on October 09, 2015, 08:41:12 PM
the exact green message in the log is :

DOTWEEN :: REPORT > Max overall simultaneous active Tweeners/Sequences: 5/0


and this warning also :

DOTWEEN :: Null Tween

and now error msg appear in the log :

in : DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(2000, 100);

i put this line in the start func in all scene , also no replay any mov or rotate or scale or path , just once before this msg !!
Title: Re: Sequnce reach max problem
Post by: Nooh on October 09, 2015, 09:57:19 PM
Ooops !!

i do some mistake

i call tween when it disable

i remove all dotween code

the problem now is :

i put cube and add rotate tween to it
i add other scene
when i play game the cube rotate normaly in loop
when i go to other scene and back to 1st scene , the cube stop rotate !!!
Title: Re: Sequnce reach max problem
Post by: Nooh on October 09, 2015, 10:19:20 PM
Sorry the problem not in DoTween

the problem was in loading screen plugin (Mad Level Manager )

its kill [DOTween] object in run time !!

i tell him dont kill [DOTween] object and the problem solved

thank you.
Title: Re: Sequnce reach max problem
Post by: Daniele on October 11, 2015, 02:56:25 AM
Sorry for the late reply, and glad you solved it in the meantime.

Could I ask you more info about why Mad Level Manager was killing DOTween? DOTween's gameObject is set to "don't destroy on load", so it should be persistent.

Cheers