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Unity Assets => DOTween & DOTween Pro => Topic started by: lapoune on February 03, 2016, 06:33:00 PM

Title: rotation on nodes (dotween pro)
Post by: lapoune on February 03, 2016, 06:33:00 PM
Is it possible to have the object rotate when between nodes? Like a plane banking in a turn?

Thanks
Title: Re: rotation on nodes (dotween pro)
Post by: jgodfrey on February 03, 2016, 10:05:34 PM
While I assume the answer to your question is "yes", it's a little vague to be sure. If you could provide some more details regarding exactly what it is you're trying to do you'll likely get a more helpful response.

For instance, is the object in question already being tweened between 2 positions and you simply want to rotate it as a function of where it is in the motion tween?  If that's the case, I'd think you could accomplish that with a Sequence, consisting of something line this:

Code: [Select]
DOTween.Sequence()
        .Join(yourTrans.DoMove(...))
        .Join(yourTrans.DoRotate(...))

However, based on unknown details, that may be way off base for your needs.

Jeff